The first large monster killed grants 150 bonus experience instead. Unique Passive - Huntsman: Killing large monsters grants 60 bonus experience.Unique Passive - Challenging Path: Using Smite 5 times consumes this item to upgrade your Smite into Challenging Smite and grants all item effects permanently. Unique Passive - Sear: Damaging monsters burns them for 60 (+ 10% AP) (+ 5% bonus AD) (+ 2% bonus health) magic damage over 5 seconds, basic attacks apply one tick on-hit.Replaces Hunter's Machete and Hunter's Talisman.Bug Fix: Fixed a bug where moving your jungle item in your inventory as it was being consumed to upgrade your Smite allowed you to keep the item to sell back for gold.Burn AP ratio increased to 30% AP from 10% AP.Bug Fix: Can no longer buy a support item after the item is consumed.New Effect: Monster omnivamp is no longer reduced by AoE damage.Removed: Basic attacks no longer apply one tick of damage.Bug Fix: Fixed a bug where Smiting five times would not consume the jungle item, allowing the player to sell it for gold.Bug Fix: Fixed a bug where jungle items would be removed from the Recommended items tab if the player purchased a Refillable Potion.Bug Fix: Fixed a bug where the monster omnivamp was healing against champions and minions.New Effect: If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game.New Effect: Now increases Smite's damage to 900 once it's consumed.Omnivamp against monsters reduced to 7% from 8%.Replaced by Gustwalker Hatchling, Mosstomper Seedling and Scorchclaw Pup.
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